Summary
During my 20 years long career, I’ve worked in nearly all areas related to software development, including coding, project and product management, software system design.  I’m a software engineer with a solid background in the IT, having in-depth knowledge of programming, math, and physics. I’m a game designer with a passion for inventing, creator of tens of conceptions of innovative games, game services, and gamification systems.
  • 15+ years experience of running games development projects on positions from project manager to general producer and creative director
  • Over 20 years professional programming experience
Experience details

2014 – present Indie mobile apps and games developer

Released:
  • Accelerometer – racing car dynamics monitoring application
  • CloudTrack – transportation & logistics client app for baseride.com
  • Duplets – simple brain-fitness word game
  • Сеня Спасатель – adventure arcade edutainment game, teaching kids of Russian Far Eash to act in dangerous natural conditions and during disasters; a charity project

In development now:

  • Jogging meets sightseeing ios app (pilot MVP, not to be released)
  • Gramr – English grammar on cards, educational ios app (to be published in December 2016)

In conceptual design and prototyping:

  • Hoppy.me – augmented reality iPhone-aided active game
  • Elbbarcs – innovative ios word game
  • ZombieBoom – stylish arcade timekiller
  • BrainMechanics – brain fitness ios app

 


2011 – 2014 Product Director for Bazelevs Innovations, technology subdivision of Bazelevs Group, films development, production, and distribution company.

  • Inventing software products based on “FillmLanguage” – an innovative technology of computer animation creation.
  • Gather product requirements, elaborating product vision, design, and specifications.
  • Product and technology development teams directing ( inform, observe, adjust).
  • Products marketing strategies development.
  • Based on the products business development

 


2010 – 2011 Creative Director for Big Fat Games, social games development and publishing company.

  • Business development, projects initiation and supervising.
  • Production and publishing of social game titles: control, budgeting, marketing.
  • Conceptual design for games: project ideas creating, searching, collecting and working out, conceptual game design.

 


2007 – 2010 General Producer for Interactive Media Master,  games/multimedia production, IT consulting company.

  • Business development, projects initiation and supervising.
  • Direct interaction with company’s local and abroad primary partners: publishers, developers, individual professionals.
  • Production of game and multimedia titles: control, consulting (on project management, tech, and game design) budgeting, marketing.
  • Conceptual design for games and multimedia titles: project ideas creating, searching, collecting and working out, concept documentation and technical specification creation, initiating research.
  • IT and computer/online games consulting.

 


2003 – 2007 Head of Games for IDDK,  games/multimedia production, publishing, and distribution company.

  • Running the Department: general control, projects initiation and supervising, scheduling, etc.
  • Department’s infrastructure development: staff hiring, business processes formalization, budgeting.
  • Direct interaction with company’s local and abroad primary partners: publishers, developers, individual professionals.
  • Production of game and multimedia titles: control, consulting dev.teams (on project management, tech, and game design) budgeting, marketing.
  • Conceptual design for games and multimedia titles: project ideas creating, searching, collecting and working out, concept documentation and technical specification creation, initiating research.

 


1998 – 2003 Chief Programmer for EndNow East, the development subsidiary of US-based AndNow LLC.

  • Math and physics for Underwater Rescuer: prototype of rescuer bathyscaphes simulator for Institution of Cosmic Research, Russia
  • Characters’ behavior engine for desktop client for SmallBall:  innovative on-line sports games series, www.smallball.com
  • AI/ALife engine for Nooks & Crannies: artificial life strategy game, http://ps2.ign.com/objects/013/013591.html 
  • AI/Alife engine for Virtual Ocean: beautiful underwater action/adventure game, http://ps2.ign.com/objects/013/013593.html
  • AI/ALife authoring tool for The Nestor: state of the art in-home authoring system for 3D  AI-rich games creation. 

 


1993 – 1998 software engineer for Animatek Inc.,  games and game technology development company.

Education

1985 – 1993 Moscow Power Engineering Institute, Physics of Energy faculty. Master of Science degree.

Specialization:

Computational and simulation modeling in physics of high energy: synergetic, simulation of self-organization process in nonlinear high-temperature systems.
Diploma:
Computational Modeling of Muon Catalysis of Thermonuclear Synthesis.

 


1983 – 1985 High School of Far East Scientific Research Center. Vladivostok, Russia