During my 25 years long career, I’ve worked in nearly all areas related to software development, including coding, project and product management, software system design. I’m a software engineer with a solid background in the IT, having in-depth knowledge of programming, math, and physics.
- 15+ years experience of running software development projects in positions from project manager to general producer and creative director
- Over 25 years professional programming experience
Following apps (stand alone or iOS clients) I have developed from scratch to product (app store or working prototype) as the only developer (in most cases) or as a lead of a small team (one or two other programmers):
- Gramr – english grammar ios app (personal project, app store)
- Phone Call Translator, NordicWise Ltd: translates phone conversation (voice and text of conversation in messenger-like format), callee doesn’r need to install the app, can even be on a landline (app store)
- 585, 585 gold Jewerly store: e-commerse public client app and lombard manager app (app store)
- EventManager – iOS client for corporative event management for Gazprombank (app store)
- Wish Ninja – wish-list based social network app ( app store)
- Binanza – binary options trading app prototype (preview)
- LetsRun – fitness app prototype
- JogGo – navigational fitness app (review)
- NeuroChess series – brain training apps for chess players (AppStore: n-back, combos)
- Dulpets – sophisticated word game (app store)
- Accelerometer – racing car dynamics monitoring application (gt1, ncar, and all other of this developer, it is actually a whitelabel skinned app)
- CloudTrack – transportation & logistics system client app (about)
- Senya Resquer – adventure/arcade game, charity project (app store)
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Also, prototypes under NDA, parts, libs, etc.
2011 – 2014 Product Director for Bazelevs Innovations, technology subdivision of Bazelevs Group, films development, production, and distribution company filmlanguage.ru
- Inventing software products based on “FillmLanguage” – innovative technology of computer animation creation.
- Gather product requirements, elaborating on product vision, design, and specifications.
- Product and technology development teams directing ( inform, observe, adjust).
- Products marketing strategies development.
- Based on the products business development
2010 – 2011 Creative Director for Big Fat Games, social games development, and publishing company.
- Business development, projects initiation, and supervising.
- Production and publishing of social game titles: control, budgeting, marketing.
- Conceptual design for games: project ideas creating, searching, collecting and working out, conceptual game design.
2007 – 2010 General Producer for Interactive Media Master, games/multimedia production, IT consulting company.
- Business development, projects initiation and supervising.
- Direct interaction with the company’s local and abroad primary partners: publishers, developers, individual professionals.
- Production of game and multimedia titles: control, consulting (on project management, tech, and game design) budgeting, marketing.
- Conceptual design for games and multimedia titles: project ideas creating, searching, collecting and working out, concept documentation and technical specification creation, initiating research.
- IT and computer/online games consulting.
2003 – 2007 Head of Games for IDDK, games/multimedia production, publishing, and distribution company.
- Running the Department: general control, projects initiation and supervising, scheduling, etc.
- Department’s infrastructure development: staff hiring, business processes formalization, budgeting.
- Direct interaction with the company’s local and abroad primary partners: publishers, developers, individual professionals.
- Production of game and multimedia titles: control, consulting dev.teams (on project management, tech, and game design) budgeting, marketing.
- Conceptual design for games and multimedia titles: project ideas creating, searching, collecting and working out, concept documentation and technical specification creation, initiating research.
1998 – 2003 Chief Programmer for EndNow East, the development subsidiary of US-based AndNow LLC.
- Math and physics for Underwater Rescuer: prototype of rescuer bathyscaphes simulator for Institution of Cosmic Research, Russia
- Characters’ behavior engine for a desktop client for SmallBall: innovative online sports games series, www.smallball.com
- AI/ALife engine for Nooks & Crannies: artificial life strategy game, http://ps2.ign.com/objects/013/013591.html
- AI/Alife engine for Virtual Ocean: beautiful underwater action/adventure game, http://ps2.ign.com/objects/013/013593.html
- AI/ALife authoring tool for The Nestor: state of the art in-home authoring system for 3D AI-rich games creation.
1993 – 1998 software engineer for Animatek Inc., games and game technology development company.
- Aquarium ecology simulation and fish behavior engine for Nature Collector. Freshwater Fish http://www.museumofplay.org/online-collections/22/66/109.11070
- Developer of in-house technologies: non-rigid body animation, mesh modeling tools, behavior engine platform.
1985 – 1993 Moscow Power Engineering Institute, Physics of Energy faculty. Master of Science degree.
Specialization:
1983 – 1985 High School of Far East Scientific Research Center. Vladivostok, Russia